For years, developers have used beta testers to get feedback on their creations before they are released to the public. The concept is not new at all; Writers, playwrights, and musicians have used some sort of “beta test system” for hundreds of years to get opinions on draft books, manuscripts, and opinion pieces before sending them out for “massive” printing.

Aavega Interactive is not a breaker of old traditions. However, we identified a gap in the ways in which beta testing took place on other platforms with other companies. Given that Jolly Rogers Pirate Rumble (JRPR) is a co-op game on the couch, we didn’t just want to test the game at the convention or with the pros. Designed for all ages and backgrounds, JRPR wanted the Aavega team to get genuine feedback from everyday people who can play the game at any time. So with the game in hand, the team set off on the road again to have the opportunity to host JRPR’s first-ever beta testing event at local Atlanta College at the University of Oglethorpe.

Team game

My parrot, Charlie, and I were eager to see the students play the games, and we weren’t disappointed. Welcome nearly 100 students from across the campus to represent players from all frequencies of gaming backgrounds, from avid gamers to inexperienced players. Students met to play the game with friends, classmates, and even complete strangers they had never met before. At the start of the game, foreign friends and friends became opponents in the world of pirate fighting.

Along with testing the free games on the current 5 cards in the game, we also hosted a tournament for our team’s favorite card, Capture The Flag, with gift card prizes for our winners. I haven’t seen a tougher game played since the Auburn / Alabama Iron Bowl in 2013. With the crowd forming around the finalists, the players flashed every second. When the last buzzer rang, the teams found their results equal and we knew we would get a nail bite again. In the sudden death round, the players were tied for the remaining 10 seconds as the audience became more and more fascinated, the seconds were banished until after 7 seconds the draw was broken and the audience burst into cheers.


After the success of this event, I am here to tell you that we are not worried. The lonely feeling of online games does not touch the society formed by sofa games. Aavega Interactive is a message to the global gaming community; We are here to play # Back2TheBasics.

After an hour of fun playing, each student had the opportunity to give us cruel feedback that helped us improve the game for future pirates. As we analyze everyone’s responses, we revamp our game to include feedback. The game is expected to be released to the public in its final development phase in 2019.

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